![]() ![]() As the camera moves the cube follows it so that the viewer can never reach the "horizon" of the scene. The idea behind the skybox is to render a big cube and place the viewer at its center. ![]() Here's an example of a skybox from the game Half-Life: As the player explores his surroundings he keeps seeing a part of the skybox hovering above the real models and filling up all those empty pixels. The texture is often a combination between the sky and a terrain type such as mountains, skyscapers, etc. A skybox is a technique that makes the scene looks bigger and more impressive by wrapping the viewer with a texture that goes around the camera 360 degrees.
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